Helena Polman

3D artist, VFX artist, UX research

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Projects

Mira Altrum (2018)

Blog | Trailer

Mira Altrum was made in an engine made by our engineer: Christian Rietbergen. It is a 3D game based on the mechanincs of frogger, with a underwater feel and Spongebob look.

I mainly worked on 3D modeling, some texturing, sound design and level design

Logo

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Models with textures

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Level Design

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In game shots

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No French (2018)

Blog | Trailer | Game

No French is a game where you play as a decapitated head. Your end goal is to reach the basked where the head belongs in, while you try to get the fastest time. It is lightly based on the french revolution

I mainly worked on 3D modeling, texturing, some concept art and sound design

Models with textures

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In game shots

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Gear Up (2017)

Blog | Trailer | Game

Gear Up is an moder 3D Arcade platformer, industrial themed

I mainly worked on 3D modeling, texturing, sound design, some concept art and level design

Models with textures

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Level design

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In game shots

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Death’s Den (2017)

Trailer | Game

Death’s Den is an escape room inspired game where you need to escape out of the mention of Dr. Death. He set up puzzels for you to solve, you can only solve them by using his new serum.

I mainly worked on 3D modeling, texturing, sound design, puzzel design, some concept art and some animations

Models with textures

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In game shots

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