Helena Polman

3D artist, VFX artist, UX research

Menu

Skip to content
  • About Me
  • 3D Art
  • Animations
  • Technical
  • Games

3D Models

These models are made in ZBrush_R8, the head was the inspiration for the monster (2018)

This slideshow requires JavaScript.

 

This female torso is made in ZBrush_R7 (2018)

This slideshow requires JavaScript.

 

This robot was made in Autodesk Maya and textured in Substance Painter 2017 for the Project “Gear UP!” (2017)

This slideshow requires JavaScript.

 

This human was made in Autdesk Maya (2017)

This slideshow requires JavaScript.

*Uv was made by Larissa A. Hartmann.

These pillars were made in Autodesk Maya for the Project “Mira Altrum” (2018)

This slideshow requires JavaScript.

* Texture was made in Substance Painter 2018 but not for the Project “Mira Altrum”

These trees were made in Autodesk Maya and textured in Substance Painter 2017 for the Project “No French” (2017)

This slideshow requires JavaScript.

 

This gate was made in Autodesk Maya and textured in Substance Painter 2017 for the Project “No French” (2017)

This slideshow requires JavaScript.

 

This carriage was made in Autodesk Maya and textured in Substance Painter 2017 for the Project “No French” (2017)

This slideshow requires JavaScript.

 

The house and lantern were modeled in Autodesk Maya and textured in Substance Painter 2 ( 2016 )

This slideshow requires JavaScript.

Share this:

  • Click to share on X (Opens in new window) X
  • Click to share on Facebook (Opens in new window) Facebook
Like Loading...
Widgets

Search

© Copyright 2018 HELENA POLMAN ALL RIGHTS RESERVED

Navigation

  • About Me
  • 3D Art
  • Animations
  • Technical
  • Games
  • Facebook
  • Instagram
  • Linkedin
Blog at WordPress.com.
    • Helena Polman
    • Sign up
    • Log in
    • Copy shortlink
    • Report this content
    • Manage subscriptions
 

Loading Comments...
 

    %d