These models are made in ZBrush_R8, the head was the inspiration for the monster (2018)
This female torso is made in ZBrush_R7 (2018)
This robot was made in Autodesk Maya and textured in Substance Painter 2017 for the Project “Gear UP!” (2017)
This human was made in Autdesk Maya (2017)
*Uv was made by Larissa A. Hartmann.
These pillars were made in Autodesk Maya for the Project “Mira Altrum” (2018)
* Texture was made in Substance Painter 2018 but not for the Project “Mira Altrum”
These trees were made in Autodesk Maya and textured in Substance Painter 2017 for the Project “No French” (2017)
This gate was made in Autodesk Maya and textured in Substance Painter 2017 for the Project “No French” (2017)
This carriage was made in Autodesk Maya and textured in Substance Painter 2017 for the Project “No French” (2017)
The house and lantern were modeled in Autodesk Maya and textured in Substance Painter 2 ( 2016 )